Chichester by Gaslight
Chichester by Gaslight
Chichester by Gaslight
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Chichester by Gaslight

A forum style vampire game based on White Wolf's Victorian setting located in the re-imagined historical city of Chichester.
 
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Posts : 20348
Join date : 2009-08-24
Age : 61
Location : Sheffield, UK

Character sheet
Appearance:
Sheet templates Left_bar_bleue5/5Sheet templates Empty_bar_bleue  (5/5)
Health:
Sheet templates Left_bar_bleue7/7Sheet templates Empty_bar_bleue  (7/7)
Status:
Sheet templates Left_bar_bleue5/5Sheet templates Empty_bar_bleue  (5/5)

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PostSubject: Sheet templates   Sheet templates EmptySun Mar 18, 2012 12:58 pm

Neonates are the children of the vampire world, servants of all, masters of none of their elders. Although you must be at least a fledgling (released from accounting for at least 10 years) you can roll up a neonate with no more then 100 years of experience. Neonates have yet to prove themselves and are desperate to do so (Thus neonates may not have more then one point in Status). If you are smart enough, tough enough, clever enough or lucky enough, you might just prove yourself valuable to your elders (or end up discarded as just another pawn in the Jyhad).

Ancillae are those vampires considered to have been active for no less than 100 years, but no more then 250 years. These are the young adults of the cainite world, old enough to make a name for themselves, but not experienced enough to take on an elder in the great game of existence- the Jyhad. Consequently, they are the lieutenants of the elders and so have had a taste of elder-like power, keeping an eye on the up and coming neonates and looking out for a chance, any chance to advance should an elder slip up and fall victim to his peers. No newly rolled up ancillae can be more then 250 years old, and you must include in the background information at least 40 years of torpor.

Elders are those vampires considered to have been active for no less then 300 years- it is years of experience that matter here, even more so then low generation. Elders are cunning, powerful, power-hungry, and have had many years to build up networks of support, but are also subject to derangements, hubris and, of course, the cravings of younger, ambitious kindred. Elders know that they are not the puppet-masters, and fear their elders (ancients, methusalehs) more so than anyone else (having perhaps met one or two along the way). Elders are subject to periods of torpor. No newly rolled up elder can be more than 400 years old, and you must include in the background information at least 75 years of torpor.

Name:
Clan:
Nature:
Demeanor:
Generation:
Age:
Apparent Age:  
Sire:
Clan Flaw:

Attributes
Neonate: 7/5/3    
Ancillae: 8/6/4          
Elder: 9/7/5

Physical
Strength: *
Dexterity: *
Stamina: *

Social
Charisma: *
Manipulation: *
Appearance: *

Mental
Perception: *
Intelligence: *
Wits: *


~Abilities
Neonate: 13/9/5
Ancillae: 15/10/7
Elder: 18/13/10

Talents
Alertness:
Athletics:
Brawl:
Dodge:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:

Skills
Animal Ken:
Crafts:
Etiquette:
Firearms:
Melee:
Performance:
Ride:
Security:
Stealth:
Survival:

Knowledges
Academics:
Enigmas:
Finance:
Investigation:
Law:
Linguistics:
Medicine:
Occult:
Politics:
Science:

Backgrounds  
Neonate: 5
Ancillae: 7
Elder: 10

*Generation:
Resources:
Retainers:
Mentor:
Influence:
Herd:
Allies:
Contacts:
Status:
There are other available backgrounds in the backgrounds considered topic.

Virtues  
Neonate: 7
Ancillae: 6
Elder: 5

Conscience: *
Self Control: *
Courage: *

**Humanity:
***Willpower:

Disciplines
Neonate: 4
Ancillae: 6
Elder: 8

1
2
3
4

Lores
1
2
3


Costs:
Attribute: 5 freebie points
Abilities: 2 freebie points
Specialty: 1 freebie point
Disciplines: 7 freebie points, must start with one point in each upon creation before freebie points
Virtues: 2 freebie points
Humanity: 1 freebie point
Willpower: 1 freebie point
Lores: 2 freebie points
Backgrounds: 1 freebie point (except Generation)
*Generation:  Starts at generation 13, Level 1= 1 point, Level 2 = 2  points, Level 3 = 3 points and so on, thus 3 levels of generation costs 6 freebie points in total and gives a generation of 10. This from the initial Background points offered as well as the freebies.
**Humanity is the sum of Conscience and Self Control
***Willpower is equal to Courage
~Note: No Ability may be above 3 points during initial creation, subsequent points may be added with freebie and experience points.

Neonate: 1 free dot in lores of choice, 20 freebies to spend, Max 8 in humanity and willpower. May only start with the three disciplines associated with their clan.
Ancilla: 3 free dots in lores of choice, 30 freebies to spend, Max 6 in humanity, 8 in willpower. May start with one outside clan discipline, however if it is not one of the physical disciplines (excluding Necromancy, Mortis, Thaumaturgy, Koldunic  Sorcery and Protean) , details on how it was learned must be contained in the character’s history.
Elder: 6 free dots in lores of choice, 40 freebies to spend, Max 5 in humanity, 8 in willpower. May start with two out of clan disciplines, one physical and one special (excluding Necromancy, Mortis, Thaumaturgy, Koldunic  Sorcery and Protean), and must include how your character learned the special discipline.


House rules to consider before starting:
House Rule 1: I am scrapping the no dots in appearance convention for the Nosferatu, but am imposing upon them a two-dot limit and a rule that you must have distinctive and disturbing facial or bodily characteristics (of your own description)
House Rule 2: I see little real need for most secondary abilities because clever role-playing of the existing options should make up for any perceived lack, but, if you can make a convincing argument, I will allow them. Having said that, I do see the value of the Lore knowledges. Therefore, if you wish to invest in Cainite, Fae, Garou, Mage or Ghost Lores at regular cost, you don’t need to clear these with me.
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